PARALLAX — creative technology studio (concept)
Software that
behaves like
material.
We build interactive installations, real-time graphics and identity systems that are drawn by rules instead of by hand. The six studies below are running in your browser, not on video.
See the studies(01) Approach
We don’t draw pictures — we write systems: a few rules, a handful of parameters and a surface that answers whoever stands in front of it.
- [1]Rules Every piece starts as a written system — inputs, ranges, states and what must never break.
- [2]Parameters The rules are exposed as controls, so a brand or exhibition team can tune the work without touching code.
- [3]Surface A wall, a room, a kiosk or a browser tab. The system stays the same; only the surface changes.
(02) Experiments
Six studies, running live.
Nothing below is a video. Each study is computed in your browser as it scrolls into view, pauses the moment it leaves, and answers to your pointer or your finger. They are studies of technique — sketches, not client work.
- Studies
- 06
- Canvas 2D
- 05
- WebGL
- 01
- Video files
- 00
Flow Field
2026 Canvas 2D · 3D simplex noise · streamlinesHundreds of short streamlines traced through a noise field that turns slowly in time. The pointer adds a vortex; everything near it is redrawn in signal orange.
Ordered Light
2026 WebGL · GLSL · 8×8 Bayer ditherA domain-warped noise surface, lit by your pointer and reduced to three inks by an ordered dither matrix — on the GPU, at a third of screen resolution.
Reaction–Diffusion
2026 Canvas 2D · Gray–Scott model · typed arraysTwo virtual chemicals feed and consume each other. Growth starts from points on a twelve-column grid; the kill rate drifts slowly, so the pattern never quite settles.
Type as Particles
2026 Canvas 2D · glyph sampling · spring physicsEach letter of the name is drawn at a different weight, sampled into points and held there by springs. Particles in flight turn paper-white until they land.
Warp Grid
2026 Canvas 2D · spring mesh · lensThis page’s own twelve-column grid, rebuilt as a mesh of springs. The pointer is a lens that swells the modules beneath it; hold it down and it turns into a mass that pulls the grid in.
Phase
2026 Canvas 2D · pendulum wave · no soundA rhythm study without sound. Twenty-four pendulums swing 40 to 63 times a minute, drift out of phase, and line up again exactly every sixty seconds.
(03) Capabilities
Six disciplines, one method: build the system first, then let it draw.
-
C.01
Interactive installations
Sensors, cameras and projection · multi-screen sync · software hardened to run unattended for months
-
C.02
Real-time graphics
WebGL and GLSL · GPU simulation · three.js · performance budgets for phones and walls
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C.03
Generative identity
Marks and patterns written as rules · brand tools that render every format from one system
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C.04
Kinetic typography
Variable fonts · motion systems · type that responds to people, data and time
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C.05
Creative tools
Small in-house editors and generators, so a design team can make the next hundred versions itself
-
C.06
Research & prototyping
Short R&D sprints · technical feasibility · sketches in code before anyone commits to a build
(04) Process
Five steps on a twelve-week grid.
An indicative schedule for a mid-sized installation or interactive site. Steps overlap on purpose: code sketches begin before the system is fully written down, and tuning never waits for a finished build.
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P.01 Constraints
Weeks 1–2
The room, the audience, the hardware, the budget — and the list of things that must never break.
Out: brief, risk list, hardware audit
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P.02 Sketches in code
Weeks 2–4
Ten small, fast, deliberately rough prototypes. We test them on the real surface and keep two.
Out: 8–12 prototypes, 2 kept
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P.03 System
Weeks 4–6
The rules written down: parameters, ranges, states and failure modes, agreed before production starts.
Out: parameter spec, state map
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P.04 Build & tune
Weeks 6–11
Production code with a performance budget, tested on the actual hardware and tuned in the actual light.
Out: production build, test log
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P.05 Handover
Weeks 11–12
Documentation, a control panel for your team, a quiet launch and a plan for who looks after it next year.
Out: docs, controls, care plan
(05) Contact
Make it move.
Have a room, a brand or a screen that should respond to the people in front of it? Pick what fits and send a short brief.